Objectopia

Sales Center

Eifel Tower

Eifel Tower

For Sale 0.05 LTC (litecoin)

  Paris, France

Benefits you will receive:

1) 1.00 OBC (objectcoin)

2) MapMess Private Club life-time membership

3) 1 (one) ticket to visit Eifel Tower (in exchange for 1.00 OBC)

4) MapMess Premium account during all the time you while you are owning at least one object and for 1(one) year since you loose your object*



Dry Cleaners

Dry Cleaners

For Sale 0.01 LTC (litecoin)

  Toronto, Canada

Benefits you will receive:

1) 1.00 OBC (objectcoin)

2) MapMess Private Club life-time membership

3) 1 (one) coupon worth of 30.00CAD for dry cleaning service at 80 Steeprock Drive, Toronto (in exchange for 1.00 OBC)

4) MapMess Premium account during all the time you while you are owning at least one object and for 1(one) year since you loose your object*

How It Works

The game Objectopia, is the first economic online game based on 100% use of crypto currency.

The idea of the game In some ways this game is similar to the iconic Monopoly, but at the same time there are lots of differences.

The goal of the players is to capture and buy out each other’s objects on the map. Here is how it’s happening. The first player (the cat Pompon) buys an object on the map for 0.05 LTC (all purchases are made in crypto-currency) — let’s say it’s a Dry Cleaners in Toronto (the object has its own real-life prototype: https://mapmess.com/marker/3427).

After payment of 0.05 LTC, the object immediately becomes the possession of Pompon. What this means and what the benefits are is described a little below. 

According to the terms of the game, the Dry Cleaning facility is assigned to the owner for a certain period of time, for example, for one day (24 hours). During this time no one can repurchase the object. Its status changes to SOLD and the name of Pompon appears on the title of the object description on the map.

After 24 hours, the object can be purchased by another player. After this period, the status of the object changes to FOR SALE, but the price has already increased: 0.1 LTC. Now, whoever captures this object first and pays 0.1 LTC for it, becomes the next owner of the object. Let’s say, the cat Trundel becomes the new owner since he has paid )0.1 LTC. Out of this money, the amount of 0.05 LTC is returned to the account of Pompon, while another part of paid amount which is 0.05 LTVare credited to the account of the gaming company. The object now is owned by Trundel. 

However, exactly one day later the Dry Cleaners can be bought by the next player but so far for 0.15 LTC and so on. It means that with every purchase the previous owner of the object receives the full amount back and does not lose anything, whereas the new player pays a larger amount and owns the game object until the next player purchases it.

Benefits of owning Objectopia’s viertual objects.

1. While owning the virtual object, a player is entitled to free service or a substantial discount when being serviced at a real-life object (all virtual objects will have their real-life counterparts at the specified address). In particular, in our example the object Laundry, according to our agreement, offers the current owner free clothes cleaning once a week worth $30 CAD* (some conditions applied).

2. All current and former owners of the game objects become members of the MapMess Players Club and receive bonuses and discounts from all partners and sponsors of MapMess. They also participate in MapMess corporate events for free or at a substantial discount. In addition to that, their account on the MapMess website receives Premium status during the time of ownership of any game object.

3. The current owner of the object can place his banner or marketing/advertising text inside the object description or sell this advertising space at his discretion to anyone who wants it — this will be his separate business and the money will be directly transferred to his account without MapMess serving as intermediary. MapMess, however, will provide for all those willing a convenient platform for communication with advertisers. Advertising in the object will be marked and promoted as an Object Sponsor.

4. The current owner of the object will be able to participate in the game process with other objects owners. This scenario is under development.

At what point the game ends?

The capture and buyout of a particular object ends when this object can no longer be bought. This moment comes when the value of an object reaches a certain level, for example 25 000 LTC (the price may be different for each object). When the price of an object exceeds a certain threshold, the object, most likely, will be owned by commercial companies or prominent entrepreneurs. For them, it will be both an element of prestige and investment medium. We are still keeping the lid on regarding this mechanism but it is closely connected with the crypto-currency market. We believe (and our expert consultants confirmed this) that a business will only benefit from buying such an expensive virtual object both in terms of PR and other aspects. During the game, more and more game objects will appear on the map, until their number reaches a certain, predetermined value, which is kept in secret so far.

The objects of the game are:

 dry cleaners, coffee shops, restaurants, movie theaters, casinos, etc.;
 historical and cultural objects. In this case, the current owners will be entitled, as a bonus, to a free ticket to the prototype object, the cost of which will be paid by the sponsor. For example, the Eiffel Tower or the Trakai Castle;
 airports, train stations, parking lots, etc.;
 police stations, prisons, cemeteries, morgues (a joke !!!) and so on…

The game will finally end when no more game objects appear on the map, since their number will be initially limited to maintain a healthy excitement and not to devalue the game capital. The ultimate owners of virtual objects will own them forever and enjoy all the benefits of the current owners of the objects, making up an elite club of MapMess friends and enjoying a whole lot of privileges.

Good luck!